Penerimaan Sistem Pembelajaran Bahasa Arab Dengan E-Learning dan Gim di Masa Pandemi COVID-19

Authors

  • Dewi Khairani https://orcid.org/0000-0002-2363-9056
  • Muhammad Iqbal UIN Syarif Hidayatullah
  • Dede Rosyada UIN Syarif Hidayatullah
  • Zulkifli Zulkifli UIN Syarif Hidayatullah
  • Fitri Mintarsih UIN Syarif Hidayatullah Jakarta

DOI:

https://doi.org/10.32729/edukasi.v19i3.958

Keywords:

E-Learning, Covid-19, Bahasa Arab, Online

Abstract

Abstract

This study discusses the acceptance of the use of e-learning and games in learning Arabic during the COVID-19 pandemic. Arabic learning experienced considerable challenges in learning before the pandemic and now with the pandemic, this process has even greater challenges which ultimately require an Arabic language learning method that adapts to the generation, situation and condition of the people who are experiencing the COVID-19 pandemic so that learning can still be carried out with good and fun outcomes. This research through its five hypotheses which are built based on the Technology Acceptance Model (TAM) theory, shows that with the use of e-learning and games, a positive perception of convenience which then supports usefulness and ultimately affects the attitudes and behaviour of users in learning Arabic can be proven by the acceptance of the five the hypothesis. The consistent use of e-learning and games in learning, especially Arabic learning and the implementation of e-learning and games to support the curriculum are expected to improve student learning experiences for the better and also increase the actual use of both methods.

Â

Abstrak

Penelitian ini membahas tentang penerimaan penggunaan e-learning dan gim dalam pembelajaran Bahasa Arab selama Pandemi COVID-19. Pembelajaran Bahasa Arab mengalami tantangan yang cukup besar dalam pembelajaran sebelum pandemi dan sekarang dengan adanya pandemi, proses ini memiliki tantangan yang lebih besar yang akhirnya membutuhkan sebuah metode pembelajaran bahasa Arab yang menyesuaikan dengan situasi generasi, situasi dan kondisi masyarakat yang sedang mengalami pandemi COVID-19 agar pembelajaran tetap dapat dilaksanakan dengan hasil keluaran yang baik dan menyenangkan. Penelitian ini melalui kelima hipotesisnya yang dibangun berdasarkan teori Technology Acceptance Model (TAM), menunjukkan bahwa dengan penggunaan e-learning dan gim, persepsi positif tentang kemudahan yang kemudian menunjang kebermanfaatan dan akhirnya mempengaruhi sikap dan perilaku pengguna dalam pembelajaran bahasa Arab dapat dibuktikan dengan penerimaan kelima hipotesis tersebut. Penggunaan e-learning dan gim secara konsisten dalam pembelajaran khususnya pembelajaran Bahasa Arab dan implementasi e-learning dan gim untuk mendukung kurikulum diharapkan dapat meningkatkan pengalaman belajar siswa menjadi lebih baik dan juga meningkatkan penggunaan keduanya secara aktual.

References

Ajzen, I. (1985) ‘From Intentions to Actions: A Theory of Planned Behavior’, in Action Control. doi: 10.1007/978-3-642-69746-3_2.

Bachtiar, F. A., Rachmadi, A. and Pradana, F. (2014) ‘Acceptance in the deployment of blended learning as a learning resource in information technology and computer science program, Brawijaya university’, in 2014 Asia-Pacific Conference on Computer Aided System Engineering, APCASE 2014. doi: 10.1109/APCASE.2014.6924486.

Chen, F. H., Looi, C. K. and Chen, W. (2009) ‘Integrating technology in the classroom: A visual conceptualization of teachers’ knowledge, goals and beliefs’, Journal of Computer Assisted Learning. doi: 10.1111/j.1365-2729.2009.00323.x.

Davis, F. D. (1989) ‘Perceived usefulness, perceived ease of use, and user acceptance of information technology’, MIS Quarterly: Management Information Systems. doi: 10.2307/249008.

Dewey, J. (2009) ‘Education as engineering’, Journal of Curriculum Studies. doi: 10.1080/00220270802169345.

Dollah, N. H. et al. (2017) Prototype development of mobile app for trilingual Islamic banking and finance glossary of terms via iOS and android based devices, International Journal of Interactive Mobile Technologies. doi: 10.3991/ijim.v11i3.6620.

Effendy, A. F. (2005) Metodologi Pengajaran Bahasa Arab. Malang: Misykat.

Fairosnita Ibrahim and Kamarul Shukri Mat Teh (2015) ‘Pengaruh Permainan Bahasa Terhadap Motivasi Murid Sekolah Rendah Dalam Pembelajaran Perbendaharaan Kata Bahasa Arab’, Tinta Artikulasi Membina Ummah. doi: 10.1145/2043662.2043669.

Furdu, I., Tomozei, C. and Kose, U. (2017) ‘Pros and Cons Gamification and Gaming in Classroom.: Discovery Service for Univ of South Carolina’, BRAIN: Broad Research in Artificial Intelligence & Neuroscience.

Henniger, M. L. (2014) Teaching Young Children: An Introduction 5th Edition. 6th Editio. Woodring College of Education: Pearson. Available at: https://www.pearson.com/us/higher-education/program/Henniger-Teaching-Young-Children-An-Introduction-with-Enhanced-Pearson-e-Text-Access-Card-Package-6th-Edition/PGM214033.html (Accessed: 23 August 2020).

Hill, R. J., Fishbein, M. and Ajzen, I. (1977) ‘Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research.’, Contemporary Sociology. doi: 10.2307/2065853.

Jasni, S. R., Zailani, S. and Zainal, H. (2018) ‘Pendekatan Gamifikasi dalam Pembelajaran Bahasa Arab’, Journal of Fatwa Management and Research, pp. 358–367.

Kaye, A. S. and Holes, C. (1997) ‘Modern Arabic: Structures, Functions and Varieties’, Language. doi: 10.2307/416614.

Khairani, D. (2014) ‘Periodic broadcasting architecture analysis on distance learning system study case’, in 2014 International Conference on Cyber and IT Service Management, CITSM 2014. doi: 10.1109/CITSM.2014.7042176.

Khaleel, F. L. et al. (2016) ‘Gamification elements for learning applications’, International Journal on Advanced Science, Engineering and Information Technology. doi: 10.18517/ijaseit.6.6.1379.

Maskor, Z. M. et al. (2016) ‘Teaching and Learning Arabic Vocabulary: From a Teacher’s Experiences’, Creative Education. Scientific Research Publishing, Inc, 07(03), pp. 482–490. doi: 10.4236/ce.2016.73049.

Mason, R. E. (1957) ‘Philosophy of education and educational research’, Journal of Educational Research. doi: 10.1080/00220671.1957.10882418.

Moore, J. L., Dickson-Deane, C. and Galyen, K. (2011) ‘E-Learning, online learning, and distance learning environments: Are they the same?’, Internet and Higher Education. doi: 10.1016/j.iheduc.2010.10.001.

Murray, O. T. and Olcese, N. R. (2011) ‘Teaching and Learning with iPads, Ready or Not?’, TechTrends. doi: 10.1007/s11528-011-0540-6.

Nata, A. (2011) Studi Islam Komprehensip. Jakarta: Kencana.

Niswah, U. (2020) ‘TaqwÄ«mu al-KitÄb “Ta’lÄ«mu al-Lughah al-‘Arabiyyah†Lilá¹£affi al-Awwali min al-Madrasah al-Mutawassiá¹­ah min Wijḥati Naẓar RushdÄ« Ahmad Ṭu’aimah’, Lughawiyyat: Jurnal Pendidikan Bahasa dan Sastra Arab. doi: 10.38073/lughawiyyat.v3i1.124.

Orr, G. (2010) ‘A review of literature in mobile learning: Affordances and constraints’, in 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings. doi: 10.1109/WMUTE.2010.20.

Park, S. Y. (2009) ‘An analysis of the technology acceptance model in understanding University students’ behavioral intention to use e-Learning’, Educational Technology and Society.

Pituch, K. A. and Lee, Y. kuei (2006) ‘The influence of system characteristics on e-learning use’, Computers and Education. doi: 10.1016/j.compedu.2004.10.007.

R.Gani (1988) Pengajaran Sastra Indonesia- Respon dan Analisis. Jakarta: Depdikbud.

Rusman, R. and Lukman, L. (2017) ‘The Development of an E-learning-based Learning Service for MKDP Curriculum and Learning at Indonesia University of Education’, International Research Journal of Engineering, IT and Scientific Research, 3(2), pp. 67–75.

bin Samah, R. et al. (2016) ‘Effective Methods in Learning Arabic Language as a Foreign Language’, Mediterranean Journal of Social Sciences. Richtmann Publishing. doi: 10.5901/mjss.2016.v7n3p349.

Dos Santos, B. L. (1991) ‘Justifying investments in new information technologies’, Journal of Management Information Systems. doi: 10.1080/07421222.1991.11517904.

Santoso, H. B. and Fitriansyah, R. (2017) ‘Prototype development and usability evaluation of a mobile-based Arabic language learning application’, Journal of Engineering and Applied Sciences, 12(8), pp. 1961–1967. doi: 10.3923/jeasci.2017.1961.1967.

Schaller, D. (2011) ‘The Meaning Makes It Fun: Game-Based Learning for Museums’, Journal of Museum Education. doi: 10.1080/10598650.2011.11510707.

Soyoof, A. and Jokar, M. (2014) ‘Video Game: A Way to Reduce Inhibition and Enhance Language Achievement’, Procedia - Social and Behavioral Sciences. Elsevier BV, 98, pp. 1850–1858. doi: 10.1016/j.sbspro.2014.03.615.

Uhbiyati, N. (1996) Ilmu Pendidikan Islam. Bandung: Pustaka Setia.

Umar Tirtaharja (1995) Pengantar Pendidik. Jakarta: Renika Cipta.

Wahab, M. A. (2007) Tantangan dan Prospek Pendidikan Bahasa Arab di Indonesia, Afaq Arabiyah. Available at: https://www.atida.org/melayu/index.php?view=article&catid=4%3Aarticles&id=50%3Atantangan/ (Accessed: 11 February 2020).

Welsh, E. T. et al. (2003) ‘E-learning: emerging uses, empirical results and future directions’, International Journal of Training and Development. doi: 10.1046/j.1360-3736.2003.00184.x.

Yin, R. K. (2013) ‘Applications of case study research’, Applied Social Research Methods Series. doi: 10.1097/FCH.0b013e31822dda9e.

Zhang, D. et al. (2006) ‘Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness’, Information and Management. doi: 10.1016/j.im.2005.01.004.

Downloads

Published

2021-12-16

How to Cite

Penerimaan Sistem Pembelajaran Bahasa Arab Dengan E-Learning dan Gim di Masa Pandemi COVID-19. (2021). EDUKASI: Jurnal Penelitian Pendidikan Agama Dan Keagamaan, 19(3), 346-361. https://doi.org/10.32729/edukasi.v19i3.958

Similar Articles

1-10 of 173

You may also start an advanced similarity search for this article.